Play for yourself...
(And click on the video below each example for a description from Clark.)
Style: A branching story interface, but with minimalistic text and using computer game style (isometric) graphics with simple animation builds to create a sense of physical space and actions. Also includes a coach and a virtual product interaction.
(This is an example of a standard two level sim.)
Notes on the Hostile Robbery Sim from Clark
From Aldrich, C. (2005), Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in E-Learning and Other Educational Experiences, John Wiley, New York.
Short Sims feel instantly familiar because they are based on the experiential learning we do everyday.
But, as someone once said, "It takes a tough man to make a tender chicken."
The Short Sims Pedagogy combines the best features of the 4 traditional simulation genres—virtual labs; interactive spreadsheets; branching stories; and game-based models—defined by Clark Aldrich almost two decades ago in his groundbreaking 2005 book, Learning by Doing. .
Aldrich has added other essential elements, including a reliance on design over technology, coach characters, a rapid development process, a war on words, a consistent underlying action-centric grammar, more responsive visualizations of underlying systems, and a naturalistic approach to graphics, just to name a few.
Every year, Clark Aldrich continues to radically evolve the pedagogy. So, while he brings decades of experience to every new sim, he also understands every client and situation needs new thinking.
Audience: Econ 101 Students
Style: A two-level virtual lab using the visual techniques of a computer game with simple animation builds to make relationships more kinesthetic and clear. The sim also uses the consistent interface (a repetition of the same options in the same order) of an easy-to-use computer game to make the experience more engaging and intuitive.
Notes on the Demand Curve Sim from Clark
Short Sims: Changing the DNA of Education.
Audience: Self Improvement
Style: The deep reflection and analysis of an interactive spreadsheet style sim with the personal scale of a branching story, and the coach, clear words, and consistent interface (a repetition of the same options in the same order) of an easy-to-use computer game. The four-level sim also uses a pen and ink style of graphics to establish the protagonist.
Notes on the Deliberate Practice Sim from Clark
Audience: Wall Street
Style: A two-level sim with structure, coach, and graphics of an adventure game with the interface of a branching story (Wall Street)
Notes on the Primary Markets Sim from Clark
Audience: High Potential Managers
Style: A two level sim with the complex systems and leadership perspective of an interactive spreadsheet style sim with computer game style graphics and simple animation builds to condense and focus the learning. The minimalistic words and consistent interface (a repetition of the same options in the same order) are based on easy-to-use computer games.