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Why Short Sims? | Short Sims

 Short Sims are 

RICHER CONTENT

 than traditional media. 

 

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January 04, 2019

Short Sims Announced to the World

The venerable Association of Talent Development featured Clark Aldrich's Short Sims article on their front page.  Read it for yourself to find out why.

October 13, 2018

Clark Aldrich Podcast Series on Short Sims

Clark Aldrich discusses Short Sims with leading designers.

March 02, 2017

Design Case Study: Creating a Short Sim on Demand Curves (The Webinar)

This Webinar accompanies the white paper below, with Clark Aldrich talking the audience through the steps of creating a single Short Sim.

February 17, 2017

Design Case Study: Creating a Short Sim on Demand Curves (The White Paper)

This first person case study describes the process of creating a short sim.

December 20, 2016

Inside Learning Technologies & Skills: An Interview with Clark Aldrich on Traditional and Short Sims

Why haven't simulations become mainstream?  Clark Aldrich has touted the remarkable benefits of simulation-based learning for many years. Making and deploying simulations has never been easier thanks to advances in digital and mobile technology. Interview by Peter Shea.

May 31, 2016

WebCourseWorks on Managing eLearning: Thought Leaders series: Clark Aldrich on Beyond Multiple Choice Questions

Multiple choice questions have been a mainstay of assessments and other knowledge checks because they are relatively easy to produce, can be graded automatically, and the results are easily comparable.  However, due to their limitations, they have mostly had to focus on a narrow type of superficial awareness and knowledge.

Short sims, a new type of educational simulation, has now made it possible to retain the strengths of multiple choice tests, while testing entirely new areas of student knowledge, in a way that is often more engaging and satisfying.

  • Short sims can put students in social situations with many possible options.  For example,  a student can be put in the place of a doctor interviewing a patient, or a police officer interviewing a witness.

  • Short sims can present complex processes for students to perform, remembering past decisions. This could be rebuilding an engine or completing some multiple step math problems.  Short sims can even give diagnostic feedback or partial credit.

  • Short sims can make it easier for assessment to use interactive diagrams or other visuals.  Students can identify the right piece of equipment to do a certain task, or the right place on a map.  These can be multiple step (first choose the right state, then the right region in the state).

  • Short sims can also be adaptive, tailoring subsequent situations based on past results.

Most importantly, these new assessment item types can be constructed in a time frame that is in line with creating traditional items.  This is critical to generate items in sufficient number to be useful.  Also unlike serious games, short sims have no learning curve to use, are platform independent, and can be completely handicap accessible.

Short sims are also useful of course, to develop knowledge, not just measure it.

This presentation will be delivered by Clark Aldrich, who is an internationally recognized simulation expert, and has just completed a year-long development effort building short sims for The Gates Foundation’s open education Economy 101 textbooks series.

May 17, 2015

Organizations, including the federal government, are bringing serious gaming into play to drive long term change in both competence and conviction. In doing so they are rebuilding their formal and informal learning and assessment capabilities to take advantage of social media, games and simulations, among other new approaches. This web-brief is the first in a series on the subject of serious gaming and will touch on the phenomenon of serious gaming itself, as well as moving to principles for training an adult workforce, competency based learning, educational simulations, and the potential for change in federal agencies’ approach to performance support.

May 18, 2015

Carney interview with Clark Aldrich - Part II: The Evolution of Serious Games

Clark, one of the foremost educational simulation and interface designers in the world speaks with us about serious games, insights on the most effective way to align communication to employees applying principles from his book “Unschooling Rules: 55 Ways to Unlearn What We Know About Schools and Rediscover Education “.

December 30, 2012

Inside Learning Technologies & Skills: Simple But Effective Branching Story Techniques

Clark Aldrich explains why one type of educational simulation, known as ‘branching stories’, is perfectly suited to organisational learning.

January 01, 2012

Inside Learning Technologies & Skills: Designs to Develop Competence and Conviction

Educational designers have to deliver in 15 minutes, what their predecessors delivered in four hours. Clark Aldrich shows how to create simulations and serious games with immediate payoff.

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