Train the Developers
Many organizations will want to develop their internal employees or contractors on this methodology in a master class.
In this workshop, designers will learn from Clark Aldrich how to create Short Sims, interact with a small group of other designers, and end the workshop with their first Short Sim created.
The optional textbook is Short Sims: A Game Changer and the curricula is:
A Series of Interesting Decisions
How to Make it Simple
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The Right Settings and Success through Simplicity
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Quickly Creating the Rough Draft
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The Elements of a Successful Interaction
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The Right Layout to Save Your Sanity
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Basic Decisions and Resolutions
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What the Coach Really Is
Homework:
Invest your creativity in The Interface
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The Staggering Power of Consistency: Learning from Computer Games
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Eliciting Real World Behaviors in Multiple Choice
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Reviewing Work So Far
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Richer Graphics for Pedagogical Impact
Homework:
Feedback and Metrics
Homework:
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Get feedback
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Finish Short Sim
Advanced models
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Show and Discuss Final Short Sims
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Plan Next Short Sim
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Advanced Models
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Creating a Culture of Short Sims
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Short Sims as a Necessary Enabler of Other Future Technologies
A final Short Sim, corporate ready, is required either on or within a week of Class 5.
What is the Class on Short sims
Example of Custom Short Sim
A Time Lapse Draft Creation