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Clark Aldrich's

Instructional Design Workshop

for Organizations

Clark Aldrich's

Short Sims

Instructional Design Workshop

for Organizations

Clark Aldrich's

Many organizations will want to develop their internal employees or contractors on this methodology in a class. ​ In this organization workshop, designers will learn from Clark Aldrich how to create Short Sims, and end the workshop with their first Short Sim created. ​  

The optional textbook is Short Sims: A Game Changer and the 5 class curricula is:

01

A Series of Interesting Decisions

  • What are Short Sims?

  • The Best Tools

  • The Most Effective Topics

  • The Secret of a Subject Matter Expert Interview

Homework

  • Identify the topic for your Short Sim

  • Interview your Subject Matter Expert

02

How to Make it Simple

  • The Right Settings and Success through Simplicity

  • Quickly Creating the Rough Draft

  • The Elements of a Successful Interaction

  • The Right Layout to Save Your Sanity

  • Basic Decisions and Resolutions

  • What the Coach Really Is 

Homework:

  • Create a working draft interaction

03

Invest your creativity in The Interface

  • ​The Staggering Power of Consistency: Learning from Computer Games

  • Eliciting Real World Behaviors in Multiple Choice

  • Reviewing Work So Far ​

  • Richer Graphics for Pedagogical Impact ​

Homework:

  • Finish the second draft of the Short Sim

04

Feedback and Metrics

  • Getting the Right Feedback the Right Way

  • Quick Turnarounds

  • Tracking the Sims through Better Metrics ​

Homework:

  • Finish Short Sim

05

Advanced models

  • Show and Discuss Final Short Sims

  • Plan Next Short Sim

  • Advanced Models

  • Creating a Culture of Short Sims

  • Short Sims as a Necessary Enabler of VR, AI, and Other Future Technologies