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About Clark Aldrich

Clark Aldrich is changing the trajectory of education.  As a leading analyst he founded Gartner’s e-learning coverage and jump-started the adoption of distributed learning by the world’s largest corporations.  His research and projects on game-based and simulation-based learning launched education's gamification segment.   He is the author of six books, including Unschooling Rules that empowered the trend of student-centric micro-schools.  
 

His work on Short Sims – short form experiential learning – is making educational media relevant for developing mental models for preparing students and employees to take leadership roles in a skills-based economy.  

And his next book is on heroic learning, helping organizations build hero-driven communities.  ​

Aldrich’s visionary and change-agent status has been recognized through: awards including numerous “Best of the Years”, a U.S. Patent, being highlighted in “top-of-the-profession” lists and cover stories by the industry's leading publications, his role as columnist for several magazines, keynoting, and being featured in hundreds of news stories including by New York Times, NPR, CBS, and ABC.  He has been called a 'guru' by Fortune Magazine and a 'maverick' by CNN.  Aldrich recently held Top Secret clearance for his work on the board of the National Security Agency (NSA), and he has guest lectured at the Army War College, the Naval War College, and FBI's Quantico.  

Aldrich has a degree in Cognitive Science from Brown University and rigorously splits his work between strategic and hands-on projects.

Past Speaking Appearances and Media Coverage include:

  • The Game-Based Learning Virtual Summit, 2023

  • The Irish Conference on Game-Based Learning, 2023

  • iSpring Instructional Design Conference, 2023

  • iSpring Webinar, 2023

  • Training Magazine Webinar, 2022

  • ISPI Webinar, 2022

  • Learner Engagement Summit, 2021

  • Guy Wallace/HPT Interview, 2021

  • The New School Podcast, 2021

  • Training Magazine Webinar, 2021

  • Training 2021 Virtual Conference, 2021

  • Unschooling Rules is listed as one of his 20 most influential in Mr. Charles Koch's 2020 book Believe in People. 

  • SMM Connect Webinar, 2020

  • EduTECH 2020, Speaker, 2020

  • Beyond Multiple Choice, Speaker, 2020

  • Opinion: Op-Ed: Pandemic presents chance to remake education <Link>

  • From Computer Games and VR to Short Sims: Where is Learning by Doing Necessary, and what are the best approaches?, Webinar, 2020

  • Webinar:  Dr. Michael Allen Q&A with Clark Aldrich on Short Sims, 2020

  • Training Magazine's Webinar: Short Sims - A Game Changer for L&D, 2020

  • eduflow Post:  "Short Sims will also be crucial": The Top Challenges for E-Learning Instructional Design in 2020, 2020

  • ATD Webinar: The Powerful Metrics of Short Sims, 2020

  • Podcast: Clark Aldrich on SHORT SIMS: A GAME CHANGER from The Learning Circle, 2020

  • How to create action-oriented content that delivers better results with iSpring, Webinar, 2020

  • Podcast: Short Sim Interview with Professor Game, 2020

  • How to Join the Education Revolution, with Clark Aldrich, Podcast Gues, 2019

  • Short Sims: WebCourseWorks Seminar, 2019

  • The Power of Interactivity in eLearning: Short Sims as Micro-learning, Webinar, 2019

  • eLearning Guild's Microlearning Design Online Conference, 2019

  • Professor Game interviews Clark Aldrich, 2019

  • Education by Media Podcast Host, 2018, 2019

  • Short Sims: An eLearning Game Changer, Webinar, Virtual, 2018

  • NAEP (National Assessment of Educational Progress ) Innovations Symposium, Washington, DC, 2017

  • A Case Study of Short Sim Design Webinar, Virtual, 2017

  • Revolutionary Learning, New York City, 2016

  • Thought Leaders Series - Beyond Multiple Choice Questions, Virtual, 2016

  • Carney New Realities Podcast Interview, Virtual, 2015

  • Excelsior College “Games and the Curriculum: Towards a New Educational Model”, Albany, 2013

  • FBI International Training Technology Conference, Quantico, 2013

  • eLearning Guild Simulations for eLearning: Best Practices for the Almost-real World, Online, 2013

  • SINET Workshops and Showcase, Washington, D.C., 2012

  • Chicago Tribune, Life Lessons: Does a word search puzzle constitute homework? October, 2012

  • FamilyEducation: 7 Smart ''Unschooling'' Tips to Practice Now — Even If Your Child Is in ''Regular'' School, 2012

  • Serious Play, Redmond, August, 2012**

  • Duke University's Corporate Education's SPRING Innovation Education Seminar, Durham, 2012

  • Clark Aldrich Interview with Brian Shields, WAMC Northeast Public Radio, 2012

  • National Summit at Excelsior College: Can Video Games Enhance Quality of Higher Education in America? Albany, May, 2012

  • Naval War College, Newport, 2012

  • eCampus News: Experts push gaming as a ‘serious’ element of higher education, 2012

  • US News and World Report: College Students Find 'Serious' Video Games Educational, Fun, 2012

  • The Innovative Educator: Why Seth Godin and other education reformers shouldn't dismiss homeschooling, 2012

  • Army War College Lecturer, Carlisle Barracks, 2012

  • Olive DeMille Education Insights: Unschooling Rules (A Book Review), 2012

  • Mobiledia: Mom, Video Games Are Good for School After All, 2012

  • USA Today: School's out forever for 'unschoolers', 2011

  • Jossey-Bass Faculty Development, Virtual, 2011

  • Serious Play, Redmond, 2011**

  • ABC News - Tech This Out, Green games, 2011

  • USA Today: Green games gain in popularity, 2011

  • Army War College Lecturer, Carlisle Barracks, 2011

  • Keynote:  ISA's Annual Business Retreat - Leveraging Complexity, Marriott's Camelback Inn Resort, Scottsdale, 2011

  • The Innovative Educator, My 12 Most Favorite Ways Unschooling Rules, 2011

  • Chicago Tribune: Home schooling lessons for families who don't homeschool, 2011

  • Atlanta Journal-Constitution: Maureen Downey: Unschooling school, 2011 

  • Scholastic, Play To Learn, 2011

  • Public School Montessorian, Review, 2011

  • Morning Show with Peyton Colston, WGNU-AM & KXEN-AM, St. Louis MO, 2011

  • Mark Johnson Show, WDEV-AM & FM Burlington VT, 2011

  • Morning Show, WGTD-FM Milwaukee WI, 2011

  • Conversations with Peter Solomon, WIP-AM Philadelphia PA, 2011

  • The Vinnie Penn Project, WELI-AM New Haven CT, 2011

  • Circles of Change with Dr. Zara Larsen, KQTH-FM Tucson AZ, 2011

  • Morning Show, WPHM-AM Detroit MI, 2011

  • Doc Thompson Show, WLW-AM Cincinnati OH, 2011

  • Joe Elliot Show, WGTK-AM Louisville KY, 2011

  • Strong and Cooks Good Books, KMBH-FM Brownsville TX, 2011

  • Marc Amazon Show,  WLW-AM Cincinatti Ohio, 2011

  • New 55 KRC Morning Show, WKRC-AM Cincinnati OH, 2011

  • Morning Show with Mitch Carr, KRLD-AM Dallas TX, 2011

  • Culture Shocks, National Syndicated, 2011

  • Jon and Mary in the Morning, WFON-FM Milwaukee WI, 2011

  • Tron in the Morning, KCMN-AM Colorado Springs CO, 2011

  • Morning Show with Paul Miller, WPHM-AM Detroit MI, 2011

  • Infotrack, National Syndicated, 2011

  • AM Tampa Bay, WFLA-AM Tampa FL, 2011

  • Ally, WDSY-FM Pittsburgh PA, 2011

  • Roundtable Sunday Edition, NPR, WSGE-FM Charlotte, NC, 2011

  • Radio Free School: Unschooling Rules, 2011

  • Mirror Moms, Home School, 2011

  • Life Learning Magazine, Review, 2011

  • Unschooling Examiner, Review, 2011

  • Steve Hargadon Educational Technology: Web 2.0, Educational Social Networking, Free and Open Source Software, and the Future of Education, Panel Discussion on "Unschooling", 2011

  • Training Media Review: Unschooling Rules, Review, 2011

  • The Parental Intelligence Newsletter, Review, 2011

  • The Future of Education - Unschooling, Virtual, 2011

  • Silence and Voice: Educational Research, Distance, & Liminality: Avatar and Game Design with Clark Aldrich, 2011

  • Society for Human Resource Management - SHRM, Training Games, 2011

  • eLearning Guild Hottest e-Learning Trends and Research, Online, 2010

  • Learning Solutions Magazine: Book Review: The Complete Guide to Simulations & Serious Games by Clark Aldrich by Jane Bozarth, 2010

  • Keynote:  Performance Development Group's Momentum, 2010

  • MODSIM World Canada, Montreal, 2010*

  • Keynote:  The Federal Consortium for Virtual Worlds Conference, Washington, DC, 2010

  • Army War College Lecturer, Carlisle Barracks, 2010

  • TMR, Best Products of 2009, 2010

  • Inc., Should You Stake Your Claim in a Virtual World?, 2010

  • eLearning Guild, 2009

  • Jossey-Bass OTL Conference, 2009

  • Training Magazine, 2009

  • Keynote:  Learning and Entertainment Evolution Forum, Harrisburg, 2009

  • TTI/Vanguard, Washington DC, 2009

  • Army War College Lecturer, Carlisle Barracks, 2009

  • IBM  developerWorks:  Clark Aldrich and Phaedra Boinodiris on serious games, 2009

  • Army War College Lecturer, Carlisle Barracks, 2007

  • eLearning Guild, Boston, 2007

  • Playing and learning in virtual worlds, Delft, The Netherlands, 2006*

  • Keynote:  Virtual Simulations, Tokyo, 2006

  • Keynote:  Triple-I, Taiwan, 2006

  • Defense Acquisition University’s Innovations in eLearning, Fairfax, 2006

  • eLearning Technology, Second Life is not a teaching tool, 2006

  • BusinessWeek: Meet My Teachers: Mom And Dad, 2006

  • Army War College Lecturer, Carlisle Barracks, 2006

  • eLearning Guild, Boston, 2006

  • Training Conference, Games and Simulations Track, Long Beach, 2005**

  • Keynote:  E-Learning Guild Developer Conference, San Francisco, 2005

  • Keynote:  Defense Acquisition University’s Innovations in eLearning, Fairfax, 2005

  • Keynote:  Canadian Society of Training and Development, New Brunswick, 2005

  • eLearn Magazine, Review of "Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in E-learning and Other Educational Experiences by Clark Aldrich", 2005

  • Play for Performance: Guest Gamer  An Interview with Clark Aldrich, 2005

  • Keynote:  Second Life Future Salon, Virtual, 2005

  • E-Learning Guild, San Francisco, 2005

  • Accelerating Change, Stanford University, Palo Alto, 2004

  • The Fourth Spearman Conference, Philadelphia, 2004

  • OnlineLearning, San Francisco, 2004

  • ASTD, Best Products of 2003, 2004

  • World Future Society, Washington, D.C., 2004

  • NASAGA Online! Version 1.0, Virtual, 2004

  • Keynote:  OnlineLearning, Los Angeles, 2003*

  • Keynote:  VNU Learning Supplier Summit, Los Angeles, 2003**

  • ASTD, San Diego, 2003

  • Keynote:  Instructional Systems Association, Pebble Beach, 2003*

  • Keynote:  ASTD TechKnowledge, Orlando, 2003

  • Keynote:  E-Learn, Montreal, 2002

  • Wired: Classrooms Need Upgrades, Too, 2002

  • CNET: Think you can run Enron?  Play the game, 2002

  • CNN: Maverik of the Morning, 2002

  • New York Times: Learn How to Win the Battle in the Conference Room, 2002

  • OnlineLearning, Anaheim, 2002

  • Keynote:  VNU Learning Supplier Summit, Anaheim, 2002**

  • ASTD International, New Orleans, 2002

  • Training Conference, Atlanta, 2002

  • US News and World Report, Gaming the system, one click at a time, 2002

  • OnlineLearning, Los Angeles, 2001

  • Training Director’s Forum, 2001

  • ASTD International, Orlando, 2001

  • Gartner Knowledge Management, San Antonio, 2000

  • Wired: Lehigh Looks to Go the Distance, 2000

  • Gartner Spring Symposium, San Diego, 2000

  • Gartner Fall Symposium, Orlando, 2000

  • ITTA Annual Conference, Austin, 1999

** Chaired         

Books

Books and Articles by Clark Aldrich

book cover 2.jpg
Short Sims: A Game Changer

 

"Aldrich has done it again.  He has created a solution that makes the room go quiet.”

- Karl Kapp

Education is in crisis, from universities to corporations.   

 

Despite grand visions, the fundamental building blocks of content (and therefore all of instruction) remain text heavy and passive. And the rare application of advanced consumer technology has resulted in experiments that are narrow in scope, hard to deploy, and impossible to update.

 

This book provides a better way: a proven new pedagogy that allows anyone to quickly create engaging and responsive content that still aligns with current budgets, schedules, and deployments.   

 

Non-proprietary, the approach combines new tools that have just emerged with decades of research and implementations with leading organizations including The Bill & Melinda Gates Foundation, Harvard Business School Publishing, ETS, Visa, Gartner, State Department, Acton Academy, and the U.S. Army.  If education's dark ages has been defined by the dominance of linear content, Short Sims shed light on an educational landscape where active content is cheap, commonplace, and expected of authors. 

Unschooling Rules: 55 Ways to Unlearn What We Know About Schools and Rediscover Education

 

"One of the few books where I have ever agreed with every word.”

- Larry Rosenstock, creator of San Diego’s High Tech High

 

The most powerful new ideas in education are coming from the families that have given up on schools.  From his experience with homeschoolers and unschoolers, education guru Clark Aldrich distills a revolutionary manifesto of 55 core ''rules'' that reboots our vision of childhood education and the role of schools. This straightforward book, quoted by President Obama, is being devoured and shared by those who care most about education in the 21st Century, including parents, teachers, school administrators, and national policy makers. 

The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google

 

"A must read for those involved in education and journalism," according to Bill Kovach, former Washington bureau chief of The New York Times, The Complete Guide to Simulations and Serious Games offers an encyclopedic overview and complete lexicon for those who care about the next generation of educational media and "gamification" of all systems. This is the award-winning essential reference for not only those directly involved in simulations and serious games, but also for researchers and writers, computer game designers, and software engineers. Organized as a style guide for interactive experiences, the book includes more than 600 easy-to-browse entries and definitions, divided into key topics with introductory essays highlighting essential concepts.

Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction

 

This practical guide, widely adopted in undergraduate and advanced degree programs, shows current and future faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.

Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences

"Drawing from higher education to the corporate world, from state-of-the-art computer games and flight simulators to live role plays, this book is a great read for educators of all types," writes Marshall S. Smith, director of education programs at The William and Flora Hewlett Foundation.  The textbook Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of "learning by doing" for the right situation. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”

Simulations and the Future of Learnin: An Innovative (and Perhaps Revolutionary) Approach to e-Learning

“I read through the entire book in one sitting. Clark Aldrich has achieved a similar effect to Tracy Kidder's Pulitzer Prize-winning, The Soul of a New Machine. Clark compels us to the conclusion that there is truly no other way to learn than through doing. His analysis of how our children will probably learn little in traditional environments results in the realization that we are on a collision path with the current generation when we attempt to teach them with lectures and trivial interactions and exercises. Believe it or not, the book also made me laugh out loud. In addition, I learned more about Leadership than I have in 35 years of management training programs and book reading. These are serious accomplishments for what I expected to be a technical book."

- Gloria Gery, American Society of Training and Development

A Chronology of Clark Aldrich Writings Includes

  • Aldrich, C. (2023), Role-Play Training: The New Foundation for the Training Industry, by Clark Aldrich, iSpring <Link>

  • Aldrich, C. (2020), The Powerful Metrics of Short Sims, CTDO Magazine

  • Aldrich, C. (2019), "eLearning Content Should Track Learners (But Not as You Think)', Learning Solutions, September, 2019 <Link>

  • Aldrich, C. (2019), "Short Sim Strategy: A New Vision for Enterprise Learning', Learning Solutions, August, 2019 <Link>

  • Aldrich, C. (2019), "Try Short Sims', TD, January, 2019, 27-31 <Link>

  • Aldrich, C. (2016), ‘Why Haven't Simulations Become Mainstream’, Inside Learning Technologies & Skills, December, 2016, 11, 12, 15.

  • Aldrich, C. (2014), Designing Sims: Create Award Winning Educational Simulations and Serious Games. 

  • Aldrich, C. (2013), ‘A Brief History of Serious Games’, Inside Learning Technologies & Skills, December, 2013, 17, 18, 21. 

  • Aldrich, C. (2012), ‘Simple But Effective Branching Story Techniques’, Inside Learning Technologies & Skills, December, 2012, 13, 14, 17.

  • Aldrich, C. (2012), ‘How Would Steve Jobs Do Training and Education’, Inside Learning Technologies & Skills, October, 2012, 9-13.

  • Aldrich, C. (2012), ‘Why Educational Simulations? Designs to Develop Competence Plus Conviction’, Inside Learning Technologies & Skills, January, 2012, 121-126.

  • Aldrich, C. (2011), 'L&D Life Through a Lens', Inside Learning Technologies & Skills, December, 2011, 117-118, 121. 

  • Aldrich, C. (2011), 'Developing Serious Games and Simulations: A Quick Guide.', Michael Allen's 2012 E-learning Annual.

  • Aldrich, C. (2011), Unschooling Rules: 55 Ways to Unlearn What We Know About Schools and Rediscover Education, Greenleaf Book Group Press, Austin, Tex..

  • Aldrich, Clark. Foreword. MindMeld: Micro-collaboration between ELearning Designers and Instructor Experts. By Jon D. Aleckson and Penny Ralston-Berg. Madison, WI: Atwood Pub., 2011. 11-12. Print.

  • Aldrich, C. (2009), 'Capturing the Wisdom That Fell Through the Cracks of Gutenberg and Google.', Training.

  • Aldrich, C. (2009), 'Because You Can't Learn to Ride a Bicycle from a Book', T + D, 24-26.

  • Aldrich, C. (2009), Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction, Jossey-Bass, San Francisco.

  • Aldrich, C. (2009), The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google, Pfeiffer, San Francisco.

  • Aldrich, C. (2009), 'Virtual Worlds, Simulations, and Games for Education: A Unifying View', Innovate: Journal of Online Education 5(5), --.

  • Aldrich, C. & DiPietro, J. (2009), 'An Overview of Gaming Terminology: Chapters I-LXXVI', Handbook of research on effective electronic gaming in education.

  • Aldrich, C. (2009), Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning), Jossey-Bass.

  • Karrasch, A.; Hilgenkamp, H.; Landers, M.; Potter, J. & Aldrich, C. (2009), 'Using Simulation to Train Influence'(-1)'The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC)', NTSA.

  • Aldrich, C. (2008), 'What Is a Simulation? The New Structure of Actions-Systems-Results', ASTD handbook for workplace learning professionals, 419-438.

  • Aldrich, C. (2008), 'The Four Slates of Educational Experiences', Beyond Fun: serious games and media.

  • Aldrich, C. (2008), 'Using Leadership to Implement Leadership', Training & Development 57(5), 94.

  • Aldrich, C. (2007), 'Engaging Mini-Games Find Niche in Training.', T AND D, 22-24.

  • Gibson, D.; Aldrich, C. & Prensky, M. (2007), Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing..

  • Wexler, S.; Aldrich, C.; Johannigman, J.; Oehlert, M.; Quinn, C. & Van Barneveld, A. (2007), Immersive Learning Simulations, eLearning Guild.

  • Aldrich, C. (2006), '1996-2006: E-Learning in the Workplace - What happened over the last decade can best be described as a series of e-learning innovations that have reshaped the learning landscape.', T+D : better performance through workplace learning / 60(9), 54--.

  • Aldrich, C. (2006), '9 Paradoxes of Educational Simulations: A new way to view a world that is not that tidy', Training + Development 60(5), 49--56.

  • Veronikas, S. & Shaugnessy, M. (2006), 'Q & A with Ed Tech Leaders: Interview with Clark Aldrich', Educationla Technology - Saddle Brook Then Englewood Cliffs NJ 46(4), 47.

  • Aldrich, C. (2005), Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in E-Learning and Other Educational Experiences, John Wiley, New York.

  • Foreman, J. & Aldrich, C. (2005), 'The Design of Advanced Learning Engines: An Interview with Clark Aldrich', Innovate: Journal of Online Education 1(6), --.

  • Aldrich, C. (2004), 'The Four Slates of Educational Experiences', On The Horizon - The Strategic Planning Resource for Education Professionals 12(1), 14--17.

  • Aldrich, C. (2004), 'Clark Aldrich’s six criteria of an educational simulation', Learning Circuits 2, 2006.

  • Aldrich, C. (2003), Simulations and the future of learning: An innovative (and perhaps revolutionary) approach to e-learning, Pfeiffer, New York.

  • Aldrich, C. (2003), 'Experience Options.', Training 40(10).

  • Aldrich, C. (2003), 'Management Options.', Training 40(9).

  • Aldrich, C. (2003), 'Content First.', Training 40(8), 60.

  • Aldrich, C. (2003), 'How Is E-Learning Sold.', Training 40(7), 50.

  • Aldrich, C. (2003), 'Shifting Sands.', Training 40(5), 54.

  • Aldrich, Clark B. "Global Learning, 2008." The AMA Handbook of E-learning: Effective Design, Implementation, and Technology Solutions. By George M. Piskurich. New York: Amacom, 2003. Print.

  • Aldrich, C. (2003), 'Strong Medicine.', Training 40(4), 48.

  • Aldrich, C. (2003), 'Using leadership to implement leadership', Training & Development 57(5), 94-100.

  • Aldrich, C. (2003), 'The eLearning Map.', Training 40(3).

  • Aldrich, C. (2003), 'The new core of leadership', Training & Development 57(3), 32--37.

  • Morrison, J. (2003), 'Simulations and the learning revolution: An interview with Clark Aldrich', The Technology Source, 35--37.

  • Aldrich, C. (2003), 'Can We Build It? Yes We Can!.', Training 40(2), 66.

  • Aldrich, C. (2003), 'Content Curse.', Training 40(1), 86.

  • Aldrich, C. (2002), 'Why Enterprise Solutions?', Training. 39(12), 76--.

  • Aldrich, C. (2002), 'The Simulation Challenge', Training. 39(11), 86--.Aldrich, C. (2002), 'Consolidation?', Training. 39(10), 82--.

  • Aldrich, C. (2002), 'The State We're In', Training. 39(9), 146--

  • .Aldrich, C. (2002), 'Don't Look Down', Online Learning 6(July), 53.

  • Aldrich, C. (2002), 'A tale of two vendors: SmartForce's acquisition of Centra raises interesting questions for the other virtual classroom providers.', Online Learning 6(April 3? 4?), 24-25.

  • Aldrich, C. (2002), 'A Field Guide to Educational Simulations', Learning Circuits.Aldrich, C. (2002),

  • 'Measuring success: In a post-Masoow/Kirkpatrick world, which metrics matter?', Online Learning 6(2), 30, 32.

  • Aldrich, C. (2002), 'The Learning Frontier: Words of Advice from the Computer-gaming Industry.', Online Learning 6(1), 34, 36-37

  • Aldrich, C. (2001), 'Party of six: Not all vendors are alike; in fact, there are six main categories of suppliers.', Online Learning 5(9), 54, 56.

  • Aldrich, C. (2001), 'The state of simulations. Soft-skill simulations emerge as a powerful new form of e-learning', Online Learning 5(8), 52, 54, 56.

  • Aldrich, C. (2001), 'Strong medicine. The pharmaceutical and e-learning indsutries have more in common than you think', Online Learning 5(7), 42-43.

  • Aldrich, C. (2001), 'Wither the ivied walls? Universities struggle to find their place in the e-learning industry.', Online Learning 5(6), 50, 52.

  • Aldrich, C. (2001), 'An open mind: Free chunks of e-learning content openly shared among course designers? It sounds like a fantasy, but it's fast becoming reality.', Online Learning 5(5), 66-67.

  • Aldrich, C. (2001), 'The sound of learning: Blended learning may be difficult to orchestrate, but the result can be music to your organization's ears.', Online Learning 5(4), 62-63.

  • Aldrich, C. (2001), 'Meeting of the minds: Get ready for a big merger - the one between knowledge management and e-learning.', Online Learning 5(3), 74-73.

  • Aldrich, C. (2001), 'ExpertView: How to make learning programs matter', InformationWeek.

  • Aldrich, C. (2001), 'Strategic e-learning: Trends and observations', The 2001/2002 ASTD distance learning yearbook, 3-29.

  • Aldrich, C. (2001), 'Small chunks, big impact: the next turf battle in e-learning will be for the smallest pieces of content', Online Learning 5(2), 62,64.

  • Aldrich, C. (2001), 'The end of the beginning: Will foundational platforms be e-learning's new world order?', Online Learning 5(1), 27-73., 3-29.

  • Aldrich, C. (2000), 'Something About Simulations.', Online Learning 4(10), 90-91.

  • Aldrich, C. (2000), 'Losing By Winning: The training department gets sidelined as e-learning grabs the eyes and ears of top execs.', Online Learning 4(9), 86-87.

  • Aldrich, C. (2000), 'Means to an end: Be wary of vendors that promise end-to-end services.', Online Learning 4(8), 84-85.

  • Aldrich, C. (2000), 'Customer-Focused E-Learning: The Drivers.', Training & Development 54(8), 34--36,38.

  • C. Aldrich, Learning-Management Systems: The 2000 Magic Quadrant: Gartner ranks 10 vendors of learning-management systems according to their ability to execute and completeness of vision. Gartner Research Note COM-11-6673, 11 August 2000.

  • C. Aldrich, The Justification of IT Training: Gartner quantifies the relationship between IT training and productivity for professionals and end users. Gartner Research Note DF-11-3614, 10 July 2000.

  • C. Aldrich, The Effective Use of Discretionary Training Funds: Discretionary resources are very hard to come by. Spending them well is critical to the long-term success of the training department. Gartner Research Note DF-11-0529, 22 June 2000.

  • C. Aldrich, The E-Learning 2000 Hype Cycle: Gartner compares the risks that enterprises face in adopting 16 different applications of e-learning. Gartner Research Note COM-11-1873, 13 June 2000

  • C. Aldrich, E-Learning Power Players, 2003: We outline the expected changes in the e-learning marketplace through 2003, and describe the characteristics of the most influential vendors during each stage. Gartner Research Note M-10-7085, 6 April 2000.

  • C. Aldrich, C. Ross, Virtual Classroom Providers — A First Quarter 2000 Evaluation. Gartner Research Note R-10-2078, 16 March 2000.

  • C. Aldrich, End-User E-Learning: Get the First Taste Right: The success of a new end-user e-learning program rests primarily on the students’ initial experiences. We offer strategies to ensure that the first e-learning experience will be an enjoyable one. Gartner Research Note TU-09-3888, 7 March 2000.

  • C. Aldrich, Learning Portals and the E-Learning Hype Cycle. We position learning portals on the corporate e-learning Hype Cycle, describe evaluation criteria for enterprises considering learning portals and outline potential pitfalls in early relationships. Gartner Research Note M-10-1959, 3 March 2000.

  • C. Aldrich, Off-the-Shelf E-Learning Content Providers: The 1Q00 Magic Quadrant: We rank seven off-the-shelf e-learning content vendors by ability to execute and completeness of vision. Gartner Research Note COM-10-0994, 23 February 2000.

  • C. Aldrich, The Effective Use of E-Learning: The 2000 Study: We have studied the effectiveness of implementing broad e-learning strategies. Here is the summary of the results, with some best uses of different channels. Gartner Research Note COM-09-9186, 7 February 2000.

  • C. Aldrich, SAP End-User Training: Questions and Answers: SAP end-user preparation is the hardest training challenge some companies will ever face, yet is essential for a successful implementation. Here are some best practices. Gartner Research Note QA-09-6818, 20 January 2000.

  • C. Aldrich, Understanding E-Learning Market Dynamics: 2000-2002: GartnerGroup presents a framework for describing the e-learning market, and predicts vendor growth strategies through 2002. Gartner Research Note COM-09-6234, 17 December 1999.

  • C. Aldrich, The Three E-Learning Rules That Will Bury Training: As markets converge, competition increases and individuals are recognized as agents of revolution, three principles will overturn 100 years of accepted “training” practices. Gartner Research Note COM-09-6959, 13 December 1999.

  • C. Aldrich, E-Learning Lessons From the Computer Games Market: Three new rules — seen today in practices of leading game manufacturers and their consumers — will differentiate e-learning from traditional training. Gartner Research Note COM-09-7081, 13 December 1999.

  • C. Natale, C. Aldrich, Is Project Management Certification Worth It?: Increasing attention is being paid to certifying the skills of project management team members and leaders. We discuss the value of certification and suggest approaches and training that will lead to certification. Gartner Research Note SPA-09-4250, 16 November 1999.

  • C. Aldrich, Best Practices in End-User Training: End-user training, when well done, will increase employee productivity, build credibility for the IS and training organizations, and even reduce TCO. Here are some best practices. Gartner Research Note TU-09-4549, 5 November 1999.

  • C. Aldrich, Reducing End-User Class Time Through SALT: By committing to self-assisted learning tools (SALT) for their customers, IS organizations can reduce their support costs, increase their satisfaction, and reduce the time that end users spend in class. Gartner Research Note T-08-7997, 15 October 1999.

  • C. Aldrich, D. Tunick Morello, Starting a Skill Assessment Program: GartnerGroup answers five questions most commonly asked by organizations starting a skill assessment program. Gartner Research Note QA-08-0934, 13 July 1999.

  • C. Aldrich, Scenario Planning for the Training Organization, 2003: Decisions, from staffing to technology investments, require knowledge of the training organization’s role in three years. We identify two forces that will impact the training landscape of 2003, and four scenarios that will result. Gartner Research Note COM-08-1220, 2 July 1999.

  • C. Aldrich, Training Types: Resume and Strategic Skills: Are training costs reasonable? Business managers often focus on cost per day, number of training days, and customer satisfaction for an answer. We introduce a framework to more accurately understand training costs. Gartner Research Note DF-08-1941, 12 May 1999.

  • C. Aldrich, Training Types: IT End Users and Government Regulations: Are training costs reasonable? Business managers often focus on cost per day, number of training days, and customer satisfaction for an answer. We introduce a framework to more accurately understand training costs. Gartner Research Note DF-08-0935, 12 May 1999.

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